Monday, 25 November 2013

Studio talk- Evolution print.


Things designers get wrong:

  • Bleed being 3mm
  • Business cards- need producing separately
  • Brochures and leaflets- send as separate pages not spreads
  • Covers send separately
  • Pdf and original artwork needs to be sent- allows us to tweak if needs be for print
  • Must be CMYK
  • No spot colours
  • Image size must always be 300dpi.
Tips:
  • Try to work in multiples of 4
  • 2 Colours is a lot cheaper than full colours 
  • Working turn- one side backs the other side
  • Sheet works-  different work on each side

Thursday, 14 November 2013

Studio talk- Dr ME.


  • Based in Manchester
  • Eddie and Ryan
  • Make things
  • Record label, editorial, magazine, galleries etc.
  • Worked with Mike Perry in New York to begin with
  • Only a couple of months
  • Independent studio/ Creative Studio
  • Realised need for a website, we should think about doing same 
  • cargocollective.com 
  • Create a lasting impression
  • Keep making lists- things that you want to do but might not be able to do yet
  • We didn't want to limit themselves- again we should take same approach
  • Make friends
  • Have a solid idea
  • Be true to yourself

Friday, 1 November 2013

John's talk.


  • Always give a estimate never a quote 
  • Quote is set and legally binding 
  • Client should agree with order- legally can't change
  • Agree terms of payment 
  • Always contact client by email if additional charges occur- date stamped then for proof 
  • Itemise invoice- not just a total 
  • Don't do work for clients that hesitate to agree payment from the start
  • Start how you mean to go on now 
  • Check all agreements and small print before signing contracts on jobs. 

Design Manchester 13.


  • Theme- longevity

Andrew Shoben
  • Founder of Greyworld 
  • Public art- involve human in urban environment
  • Moments of creativity in potential urban spaces 
  • Interactive strategies 
  • Audience within the space- interaction or not
  • Obvious to audience- suitable to everyone
  • Consider how interactivity is seen/known to audience 
  • Flip the relationship between space/object and human 
  • Audience at centre of work
  • Shared social experience
  • Random connections some of best experiences in urban spaces
  • Simplicity yet complex behind- route in for audience 
  • Simple works in large urban spaces work better with human senses/experiences
  • Emotional extension 

Nat Hunter and Mark Shayler
  • User experience 
  • Great recovery- project
  • Works for RSA- student design awards
  • Sustainable work 
  • Design can make everyones life better 
  • Eco design 
  • Obsession of how long stuff lasts
  • Design is a super power
  • Green and brilliant
  • Connection of the internet of things
  • Longevity challenges geological economics 
  • Think about life cycles when designing anything 
  • New consumer platforms 
  • Change of consumer behaviour 
  • Delivering a service changes design thinking 
  • Relationships to objects 

Kate Moross

  • Ideas person 
  • You can do anything you want to do
  • Future is multidisciplinary 
  • Understand everything- multi appreciation 
  • Platform of design- opportunities 
  • Experimentation
  • In pulse approach to work 
  • Isomorph Records
  • Making music look good- still important
  • Studio Moross 
  • Promo CDs are for everyone 
  • Expression 
  • Music is about illusion
  • Visualizer 
  • Conceptual 
  • Make your own luck
  • No fear- failure most important part of being a creative
  • Learn
  • Don't be afraid
  • Improvise 
  • Be open- communicate with client
  • Connect 
  • Every single interaction is important 
  • Don't be lazy


Colophon Foundry

  • Type foundry 
  • The friendly understanding 
  • Remain autonomous 
  • Curate 
  • Collaborate 
  • Monospace typeface- same width space for each letter 
  • Specimen catalogue- showed ideas of typeface 
  • Put digital files into physical formats 
  • Input- reaction to output
  • Myth of the Airborne Warrior- project 
  • War photography/documentation
  • Real world analogue view 
  • Process- make the invisible visible 
  • Common/uniformed type for children so they can easily relate and understand 


Mark Farrow

  • 80s album sleeves and music graphics
  • Broad spectrum of clients 
  • Colours within life- use for reference/inspiration 
  • Music first before design 
  • Fascination of music and the art that goes along with this 
  • Factory Records 
  • Interested in doing own thing
  • Pet Shop Boys- fans of Factory aesthetic 
  • Approach sleeve like a brand identity- work better on a digital platform 
  • Development into further physical objects 
  • Where do you go with music now?
  • Tied to luxury of vinyl 
  • More than just a sleeve- branding whole self- strategy 
  • All informed- backwards/forwards motion
  • Spiritualised- project
  • Interesting formats and use of material and printing 
  • Fun
  • Manipulation out of music sector
  • Experiment with various sectors
  • Peyton and Byrne 
  • Find clients who you synthesise with 
  • Re creation and updating 
  • Music and corporate industries 
  • Small size studio- large output still
  • Still hands on with projects and studios now 


Q & As

  • Context is fundamental to design/public art
  • External inputs to respond to
  • Learn from bad decisions- trust own instincts
  • Design drive- investment of time
  • Experienced needed within uni
  • Idea is key
  • Tech won't solve ideas- keep open minded 
  • International aesthetic 
  • People bring their own culture with them 
  • West meets East 
  • Possibilities between 
  • Understand other cultures to improve design 
  • Adaptation to the East 
  • Potential gap between now 
  • New ways to see the world 
  • Different reactions by different people- audience profiles essential to good design